2D
2D computer graphics is the computer- based generation of digital images- mostly from two- dimensional models such as 2D geometric models, tet, and digital images and by the techniques specific to them.
2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two- dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics
CG
Computer graphics are pictures and movies created using computers- usually referring to image data created by a computer specifically with help from specialized graphic hardware and software. it is a subject of computer science and a recent field.
Important topics in computer graphics include sprite graphics, vector graphics, 3D modeling, shaders, GPU design, and computer vision, among others. The overall methodology
Stop motion
Stop motion also known as stop frame is an animation technique to make a physically manipulated object or persona appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Dolls with movable joints or clay figures are often used in stop motion for their ease of repositioning. Stop motion animation using plasticine is called clay animation or clay-mation. Not all stop motion requires figures or models; many stop motion films can involve using humans, household appliances and other things for comedic effect. Stop motion using objects is sometimes referred to as object animation.
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